Decidueye Zoroark Updated

(Deck List at bottom)

This was a deck that I profiled back when I first set up Sharkfin PTCG with the hopes of posting weekly, but that fell through…now that I’m back, what a better deck to kick off things. How much has it changed? Is it still a valid archetype? Can the spread and attack engine still work in this new Standard Format?

I’m going to use this week to find out. I’m going to lay out the deck today and then spend the week playing with it and keeping track of the decks I play against and the W/L record. On Wednesday, I’ll post an update and any tweaks I’ve made to the deck and, finally, on Saturday…I’ll post a final review of how the deck worked and my thoughts on it.

I will say that I have loved Decidueye since it came out because it really works with my style of play- I like to pick and choose what I attack and pick off things on the bench that the other player may be trying to protect from being the active Pokemon. While I like huge damage decks that just blow things up, I also enjoy a slower game where you do small punches all over the board.

The deck is still basically the same- you want to get as many Decidueye on your bench as fast as you can- using rare candy- and start picking off exactly what you want while Zoroark is helping you run through your deck and getting some big hits on your opponents active Pokemon.

Tapu Koko is there to give you another attacker that can attack the bench and help your Decidueye clear house.

Tapu Lele is there for the same reason they are in every other deck- to help you pull the exact Supporter when needed plus, it can be an attacker in a pinch if you are out of options.

The energy line is a basic 4/3 with Double Colorless and Grass. Double Coloreless will power up your Zoroark, Koko and Lele while the couple of grass gives you an option of using Decidueye’s GX or just getting it smack here and there with Rowlet or Dartrix.

The deck doesn’t really play anything weird and has a nice range of Trainer cards there to help you get what you need and get out of tough spots, like having your Decidueye pulled into the active. You have Switch, Guzma, Tate & Liza and Acerola to help get Decidueye back to the bench.

As with any deck, it’s very important to know what you have available at all times because some cards are limited like the one copy of Professor Kukui- try to utilize your resources as best as possible. Use Decidueye to beat up something on the bench, maybe an extra smack or two with Koko and if you happen to be a little short- let Kukui come in and finish the job.

Some of the problems with this deck is that Decidueye is a Stage 2 and can be slow if you don’t hit exactly what you need or Zoroark is an easy target with all the Fighting Type running around the meta right now. You can also run into trouble if your opponent drops a Shrine card because you are loaded with GXs and you have ZERO ways of knocking a Stadium card out of play.

I’m going to play this deck for a couple of days and see what changes I would make…probably trying to work a Field Blower or alternate Stadium in somewhere.

The final verdict will post on Saturday.

Can DeciduOark make a return to greatness or is this meta just set up to use it as a punching bag?

Love, Peace and Sharkyness

****** Pokémon Trading Card Game Deck List ******

##Pokémon – 21

* 4 Zorua PR-SM SM83
* 4 Zoroark-GX SLG 77
* 4 Rowlet SUM 9
* 2 Dartrix SUM 10
* 4 Decidueye-GX SUM 12
* 1 Tapu Koko PR-SM SM30
* 2 Tapu Lele-GX GRI 60

##Trainer Cards – 32

* 1 Acerola BUS 142
* 2 Tate & Liza CES 166
* 1 Rescue Stretcher GRI 130
* 2 Lillie SUM 147
* 4 Rare Candy PRC 135
* 3 Choice Band GRI 121
* 1 Judge UL 78
* 3 Guzma BUS 115
* 2 Olivia BUS 119
* 4 Ultra Ball FCO 113
* 1 Switch BLW 104
* 1 Professor Kukui SUM 148
* 1 Mallow GRI 145
* 3 Cynthia UPR 119
* 3 Nest Ball SUM 123

##Energy – 7

* 3 Grass Energy 1
* 4 Double Colorless Energy EVO 90

Total Cards – 60

****** Deck List Generated by the Pokémon TCG Online ******

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